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Early into the adventure, players will unlock Milla, who utilizes a “Yoshi’s Island”-style flutter jump as well as shields and throwing blocks. Meanwhile, Carol is all about mobility, with the ability to hop up walls and speed along on a motorcycle. Lilac is the more combat-focused of the bunch, with a hair-whipping double jump and ability to rocket through the air with a multidirectional dash attack. When you start up the game, you can pick between playing as either Lilac or Carol. The cherry on top of the gameplay comes with the playable characters. With the exception of a few difficulty spikes, particularly when it comes to the bosses, the overall challenge of the game is well-balanced: no level feels overly-brutal, but they do not hold your hand at the same time. And to top each level off, you are faced with a larger-than-life boss battle that tests your mettle. One minute you are hunting down keys to open the path ahead, and the next you are launching yourself through the air from a trapeze. On top of that, every level has different elements that ensure you never do the same thing twice. The core of the game also blends gameplay elements like precision platforming, melee combat and even light puzzle-solving sequences. The levels themselves are more expansive than a typical “Sonic” level, which makes them rife for exploration. There are small additions, like a traditional health system and dedicated attack button, but the real differences come when you look at the larger picture. Fortunately, GalaxyTrail made tweaks in all the right places to make the game a whole new experience. “Sonic” DNA runs deep within this game, as the player will still be racing through shuttle loops and corkscrews galore. Thankfully, everything else in “Freedom Planet” shines and gameplay leads the charge in that regard. If not, GalaxyTrail included a Classic Mode that trims the fat and allows for more traditional level progression. “Freedom Planet” will not be winning any awards for its narrative, but it is worth checking out at least once or twice. That being said, the story is still sound for what it is and the main heroes are both adorable and endearing. Additionally, the tone swings between playful and serious so often it makes the story feel tonally choppy. They last twice as long as a gameplay sequence and sometimes raise more questions than provide answers. While the story is by no means terrible, it is easily the weakest link in “Freedom Planet.” Part of the reason is because the cutscene strings in between levels tend to last far longer than they ought to. Along with an alien named Torque and a young pup named Milla Basset, they must race against the odds to stop Brevon’s plans. Now, the fate of Avalice is in the hands of a dragon named Sash Lilac and her best friend, a wildcat named Carol Tea. He goes so far as to behead Shuigang’s king and brainwash its prince, Dail, in the opening cutscene to set things in motion. However, nobody realizes the war is being orchestrated by an intergalactic warlord named Arktivus Brevon, who seeks to steal the Kingdom Stone to power his army. The kingdoms of Shang Mu, Shang Tu and Shuigang are warring over the Kingdom Stone, a life-giving relic that powers the entire planet. The story of “Freedom Planet” takes place on the planet Avalice, where war is on the rise. “Freedom Planet” might look like another dime-a-dozen “Sonic” clone, but there is much more to it than a passing resemblance.
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The end result is developer GalaxyTrail’s love letter to the action titles of yesteryear, blending elements of “Sonic the Hedgehog,” “Mega Man X” and “Gunstar Heroes” to create something amazing.
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Once one of many fan-games based off the “Sonic the Hedgehog” series, the game was retooled by creator Stephen DiDuro to become its own entity. Fortunately, “Freedom Planet” is not one of those games. Sure, they may present cool new ideas and could be fun to play, but usually, with one or two exceptions, these sorts of games amount to nothing more than a flash in the pan. Fan-made games usually do not amount to much in the long run.
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